"Waxworks", for instance, is much more fascinating from a 'historical value' point of view than from an 'entertainment' angle. Last modified August 31st, 2023.I don't want to be harsh or negative on movies from the silent era because, after all, they were the true pioneers, but some of them are really an ordeal to struggle through. Identifiers +Īre you familiar with this game? Help document and preserve this entry in video game history!Īdditional contributors: Martin Smith, Havoc Crow (formerly JudgeDeadd), Jörn Wunderlich. RemakeĪn official remake called Waxworks: Curse of the Ancestors was released on January 8th, 2020. It's inspired by the film.įurther reinforcing the movie connection, in the same interview Woodroffe stated that the game was going to include a swordfight with Marquis de Sade (something that didn't make it into the finished game). Well, not 'based' so much, inspired really. Waxworks, which we're doing with Accolade, is based on the film of the same name. Michael Woodroffe stated this in a 1992 pre-release interview ( Zero, February 1992, page 55): The game was heavily inspired by the 1988 movie Waxwork, set in a wax museum where visitors get sucked into horror-themed exhibits. If you enjoy blood in your horror and don't mind pace by pace roleplaying, give it a go. Brilliantly rendered visuals will haunt you long after your moniter has faded. The gore might hamper some of the more sensitive gamers, I see it as quite tounge in cheek, but others may not be so amused and finally I found it a bit short.Īnother journey into terror from the masters of PC creepshows, Accolade. I've never been a fan of step by step dungeon crawling, admittedly the tunnels are filled with interesting rooms which provide diversions before you feel like the walls are closing in, (almost a literal statement for one of the stages.) Also the sudden deaths can lead to you indulging in very colourful conversations with your moniter. From the damp foggy backstreets of Whitechapel through to the cryptic tunnels of an egyptian pyramid. Probably the greatest feature of this release, are the environments you explore, they're all unique. Such original demises include: Being beaten to death to having your throat slit, to being crushed into a pulp and probably the worst, having your intestines torn out. The carnage in this game makes soldier of fortune look tame in comparison. I wonder if Accolade came under any fire concerning gore in their previous games? I was quite.surprised by some the graphic violence and levels of blood in "Elvira" but it seems to have doubled in waxworks! I noticed that there was a nice warning label on the box concerning in-game violence. Well as I mentioned in my "Jaws of Cerberus" review, the combination of horror and roleplaying makes me a happy gamer. The game's controls are point and click, with the interface allowing the player to examine and collect items, select a weapon, and attack potential foes by striking at a particular part of their body. The player receives experience points and fathers equipment in a RPG fashion in each WaxWork however, completing one negates these effects, and the protagonist becomes more defenseless in the next location. Enemies appear from time to time and must be defeated using the various weapons found in the game. The player explores maze-like locations, manipulating objects and solving puzzles. WaxWorks is a hybrid game that combines elements of role-playing and adventure. In each you must find and kill your demented relative in time. Through a range of murals at your uncle's house, various past scenes must be entered, with more becoming available as you complete them. Your uncle informs you of this shortly before his death, and after travelling to his castle you find that you must travel through time to correct these wrongdoings. As a child, you were never taught of your family's dark secret - a whole history of 'evil twins' doing Satan's work on Earth, and 'good twins' attempting to put this right.
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